this is my preferred means to play Torchlight Frontiers

Rskingdom Discussion started by Rskingdom 5 years ago
I have been playing a lot with the controller on my laptop, and I must say that this is my preferred means to play Torchlight Frontiers and all ARPGs lately. It's just a lot more comfortable Torchlight Frontiers Gold. However, it's also clear to me that Echtra is designing TLF with the idea of maintaining a comparatively similar AI between the PC and games console assembles. This can be a mistake, and I hope I'm mistaken. The UI for console should unquestionably be streamlined and simplified for the control, and also the PC UI should eventually be scalable, adaptive, and I'd love to see the puzzle-like stock of previous games return. Or add far more slots in addition to sorting choices.

Lastly, and I am convinced this is coming since I feel like the group told me so in a recent interview, the Ability UI for constructing your personality is both a bit confusing and a bit misleading. Active and passive skills' separation makes it look like there is not a lot of abilities to obtain or growth. But even there are 11 inactive abilities, each of which may be updated multiple times, and 10 skills on the Forged. More will be added, for certain, plus the Relic Weapon system adds another layer of personality construction. But be an option as 21, I'd love to see abilities mods or morphs a la ESO and Diablo 3. A way for gamers to customize what a skill does so that they can further differentiate themselves from Forged and Duskmages.

I'm rambling here, but I can't stress this enough - Torchlight Frontiers is the MMO ARPG I have been needing since Mythos from his team and Max Schaefer. When Torchlight 1 was announced, I recall writing blogs about it before I was ever here, and getting in touch with afterward"Wearer of Many Hats" Wonder Russell. She gave me a Torchlight key to critique on my piddly small MMO website, but she also helped me get introduced into cheap Torchlight Frontiers Gold Max and it was him that told me that the goal for the franchise was supposed to get to a sequel using co-op play, then ultimately an MMO.