Rskingdom Discussion started by Rskingdom 5 years ago
Monster hunting was more or less exactly the same (I'm gonna assume that we are using Momentum or legacy just because of simplicity, although it's not as effective ), you kill large baddies and you also get rewards. Just in the last couple of years did JaGex want people to have to RS gold use mechanisms rather than brute force to find the job done.I'm not gonna say that the game was back then. Everything was far more dull. However, on the flip side, the match was a lot more laid-back. It was easier to simply go to random places and speak to people, because they were not concentrated on getting stronger or richer, they were simply playing to have fun.

I've a small question for everybody: Just how many new accounts are brand new characters? I guess a massive bulk of the present RS players grew up enjoying with it, which might explain why folks attempt to maximize their game as opposed to have fun whilst grinding.I began playing the sport in late 2004, when there was the wildy and free trade.

I never fell for the going into the wildy to get inexpensive things tricks, but I'd make some think I had been after em, then they would maintain the wildy and I'd be on the safe side and they got assaulted... LMAO Subsequently the couple ruined it for everybody and trad limitations went into effect. They started the expansive exchange so players could buy things but I think it made inflation sky-rocket and many things became over-priced. I quit playing months back ( The_Blue_Hag) as soon as the Evolution of Combat was still a bended in beta and turned into cheap RuneScape gold a reality. It just wasn't fun to play the game .