Rskingdom Discussion started by Rskingdom 4 years ago
This manner, Sacriers will no longer have the ability to Dofus Kamas inflict substantial damage or seriously reduce incoming harm while they have full Vitality; rather, they might have to take risks and take harm so as to get these bonuses, which better reflects the"berserker" fighting mode that they're supposed to possess. For Sacriers, Vitality therefore becomes a resource in its own right - one that you'll occasionally have to invest in order to finish off your enemies, and at times save in order to live or to guard your allies with your own body as a shield.

To hurt, and also a Sacrier on the edge of passing will be a threat that enemies will find impossible to ignore. In this system, Sacriers will obviously have more resources to manage their own Vitality, such as self-injury charms and healing/health slide spells, which will of course affect their insecurities in exactly the exact same time as their Vitality.

As mentioned above, we have also reworked Sacriers' elemental paths give each of its own unique identity and to make them exceptional and use buy Kamas Dofus Retro. Here is how they are organized:The Earth path serves as the melee tanking path, using a Driver incentive, an area-of-effect health steal, harm reduction and charms for close to enemies or keep them in close-combat range.The Fire path is the path for area-of-effect damage at short selection, fine-tuned placement, and bonuses to both allies, such as recovery or Power bonuses.The Water route is the route to counter enemies playing at long range, with MP and RA decrease, spells without line of sight, spells for symmetrical teleportation of the caster, or area-of-effect attraction spells.