Runescape game has moved away from these old school rpg...

Rskingdom Discussion started by Rskingdom 4 years ago
RuneScape gold game has moved away from these old school rpg mechanics, and that's exactly what I believe you are getting in and I know why you would be mad about it. It's correct that Runescape sport has become more casual over time; but it's also a fact that the audience for Runescape sport has also changed. Runescape players on the entire (a gross over generalization I know) do not need those mechanics anymore. Runescape players want a more leap out and in style of play.

That arguement is remarkably poor. As soon as you max you've done most of the content would be a replica of everything you have done so it simply cuts back on tedium. But if you're a fresh Runescape player who never explored the dungeons where the bosses are or seen the area, that's awful for Runescape game. You dont need everyone only teleporting everywhere they need to go constantly. Not certain why you dont understand that just teleporting everywhere kills immersion and leaves folks skip parts of Runescape game they may have engaged in. And why the hell have an overworld whatsoever if you are only teleporting to various regions constantly? Why not have the world be completely fragmented?

It just feels cheap and not as immersive as well. Simply because a thing is more convenient, doesnt mean it's good for Runescape game. If you could only teleport where ever on the map at breathe of the crazy, would that be fine? Hell no. Itd kill half Runescape game. Theres no exploration in runescape 3 if you are just choosing where you want to go through menus. Plus, why separate the supervisors around Runescape game world at ALL if you're able to just teleport? Why don't you just put bosses in a menu in the lobby so you can bypass the trouble of walking to the hub? It was a dumb thought. Fine for max Runescape players who are basically done with buy rs 3 gold games content anyway, but its not good for the rest of the Runescape player base.