You are missing the point of gaming and RuneScape gold. It was never to skip as much as possible to get someplace trip getting there. You're simply missing out. It doesn't matter if you're playing for 20 hours a day or 20 minutes. Its not about"endgame" and even though it were you are gont arrive and realise there is nothing to do. Uhh comp I guess? I bought all my degrees and suck at runescape game to be removed so that I could skip something else.
Play if and when you've got time without throwing money. Because now games are being designed to make people spend as much money as possible ingame and we're not getting exactly the same experience. Not only is it becoming harder and harder to find non-singlerunescape player games that want to spend money on ingame items, but present games such as RuneScape have been screwed over.There's mechanic info. Your buffs/debuffs at the right alongside the map, your target's buffs/debuffs under the portrait in the top of your target left. Dozens of abilities and cooldowns. Overcomplexity's pinnacle. All of this is to state that I really don't know a whole lot but I don't think this is a problem exclusive to it. WoW backpedalled on battle and equipment sophistication with every growth, but this sort of MMORPG just seems to breed excessively complicated mechanisms. And more versatility using mouse controls, as if they could get away with it because they have so many keys that are more fundamental to work with. Along with the stat/armor/gear systems that are excessively complex seem like a consequence of an urge for replayability and content.
Another thing that could go a very long way in helping runescape players is visuals when it comes to telegraphing strikes. FF14 is a sport similar to RS since it could be considered slow however what they do over there is whenever a special move is coming up, they utilize one of their"universal warnings" to signify to runescape players what is about to happen. The one is a yellow circle around the ground, which suggests in so that you ought to get out a few moments something is about to hit on this area. Latency aside, it's pretty forgiving as long as you're paying attention and react fairly fast (like within 1-1.5 seconds normally) that helps a lot when you've got a 2.5s GCD.
If we'd better warnings and visuals regarding where stuff will happen to buy OSRS gold, that would go a long way in getting people into PvM, such as for instance, if we take Araxxor's cleave ability, if 2-3 seconds before he's about to do it, then a warning line seems on the ground where it will hit, permitting you to know that you don't wish to be on any of those tiles. Right now you just have to know where the safe zone is and also the timing of this attack based on trial & error or looking up the wiki, which would be fine if attempts did not cost. Sure, there is practice mode, but everything else you use still comes from pocket.