In my Dolphins franchise Rosen had Madden 20 coins good first season. I had no complaints about him and it looked like he was the QB of the future. He got hurt to the season, and if he arrived back he had more turnovers than total TDs. Yeah Rosen was not poor, but when he was under stress, he was great for two or one WTF throws which were costly. The commerce AI valued him at least so I shipped him for a fantastic deal from the draft.I made the crucial mistake of not investing him. I could've got so much in return, and it would've made sense based off his pre-injury functionality. Still won the superbowl s4, so it didnt come back to bite at me.
I drafted Ryan Womack, a created Madden player who's a scrambler with throw on the conduct precision. I selected him third overall and he's got superstar development. After just playing 19 games he was an 80 although a 73, but. He is very quickly but I turned off the X variable things, so I do not scramble very frequently, but when I do, he's like 92 speed. I've spent most of my points in increasing his throw under stress because the offensive line was fairly forgettable and that's where Rosen struggled the most.I managed to develop Rosen into an X-Factor by year 3. Won MVP year 4. I don't know if it's just because I throw the ball far however Rosen was solid for me.
I like the system but this is dumb. It gamebreaking you receive the chance to improve your dev traits at the moment. A decent user team could be essentially all superstars and X factors in a year or 2 while the simulated teams don't have any these opportunity.exactly, I believe each time you get a division rival should get one or even someone around your document to allow it to fair.First commerce I did in the CFM with a few friends was trading for Jerome Baker. He's only a 76OVR with Regular Dev but after one year he is already 82 OVR with Star Dev (finished Year 1 as a Measure 2 Linebacker) and I'm waiting for his Breakout Game so that I could get him to Superstar.
If anything that makes Madden more realistic. Madden used to get a feature in which you chose what you had been challenging. Ball place, fumble, catch, etc. now to buy Mut 20 coins just decides it for you and half the time you can not challenge at all. That specifically was a really nice feature to have although well, I miss a lot from prior iterations. While running out of bounds I fumbled. Gave possession to CPU. Brought play and everything up. Challenged it and won. Went back to play that was offensive. However I dropped the commentators and a timeout claimed I lost the challenge.