I recreated my very first character -- an individual warrior, because wow classic gold in the last-push alpha test I joined in 2004, there was no Horde -- and logged in. Instantly, I was surprised by how great the graphics actually seemed, for being 15 year old textures-on-polygons. Warcraft's vivid colours and cartoony aesthetic persist to this very day, therefore all of the increased resolution and better-contoured personalities in Lordaeron do not really change the game's visual aesthetic.
Plenty of items have changed but one thing instantly transformed the match for me. Really slow. And, after another moment, I understood that was fine.
This had been the very first time in a decade I was not trying to find the end game, pillaging the beta evaluation to ascertain the fastest way to level and reach the"good stuff," and tweaking my add-ons to jump as much content as I could to arrive. I read a quest or two, though I confess to using the option (still available, even in vanilla) to switch off the line-by-line scrolling of pursuit text. I've been independently snarky about Classic. I agreed.
The WoW was painful. Mobs took to die; one enemy in a fight was a nuisance. There was a lot of conducting. Most fans lasted two moments, many took reagents, skills were trained and frequently out of reach if you lacked the gold.
It had been slow. Damned slow. And inconvenient. And in Classic to buy gold classic wow, it still is, and I'm gradually beginning to think that perhaps.... Maybe that's not such a terrible thing.If the ending game feels miles away, and min-maxing is tough because honestly, you are gonna take what you get and like that, then the focus of this game changes completely. Suddenly it's about the adventure of leveling again, and hanging out with friends, and conversing with folks in Goldshire (well, for only innocent reasons anyway -- the Moon Guard host's Goldshire crew still does plenty of chatting).