That is awesome, how did you create this? I love seeing well-made fan maps as it consistently creates the feeling of wanting to research a new place & find all the small secrets RuneScape gold holds & wonder you used to get in the first days of the match, that sense of excitement. While that guide is a bit rough around the edges, slightly outdated & doesn't necessarily do everything it is wonderful to see it's still usable for people.
I got a new phone, and so the older game master files are gone. The main thing was that instead of trying to work convoluted Runescape theology and lore into a dnd setting, I made the final boss a particularly powerful Aboleth, who had been commanding the dwarves and keeping them under its control, and used them to lull the party into a false sense of security following the dungeon full of traps and creatures, before devoting them and locking them into a watery chamber with the Aboleth. The cruel voices heard by the party members across the dungeon were the Aboleth's telepathy on the job. The ones that are soulless were early puppets of the Aboleth that had long since lost all sense of self, and were kept alive to the Aboleth by using their tether. I didn't utilize the effigy of its component tasks or Iban because I didn't use Iban, and removed the Goblin prison because it was wacky. Aside from that, I added or removed traps as pacing demanded, and gave the party a choice about how to acquire the sigils of the Paladin. (They had been hurt and gave them help in return for those sigils).
I attempted to remain true to RuneScape but this was on my mind. It hurt that I couldn't put a furnace and an anvil together because op.Town names were what gave it away for me:P I have always thought it is ridiculous that furnaces are constantly far from anvils from only a lore perspective. "Ah yes, allow me to walk this piece of metal that is several hundred degrees a couple kilometres to make some armour." I believe D&D just includes but is simply difficult to explain. I believe I could play too much D&D.
I love to think the Slayer's guild would have a kind to buy OSRS gold of zoo with monsters, kinda like Turok Evolution had. You wont be permitted to kill them. The dialog will be when told this: Player: It is outrageous! It's unfair! How can there be a Slayer's Guild although not allowed to kill stuff!? Guild Master: Take a seat, young Slayer Master. The creatures here are aside of our conservation efforts. Without these breeding pairs, adventures like you would have wiped these creatures back.