But it's when skill gems and the passive tree overlap that PoE goods things get very exciting. Naturally, I have unlocked lots of nodes which boost fire damage, but some major nodes have these clever synergies which are really fun to uncover. Take Elemental Equilibrium for example, making enemies I struck with elemental damage temporarily receive 25 percent immunity to those components and -50 percent immunity to other components.
How could that be useful to me? Well, when an enemy is hit by Orb of Storms, they become resistant to lightning damage but poorer to fire. And since Scorching Ray is a harm over time talent, it does not really "strike" an enemy, so I never risk making them more immune to fire by accident. That's only one of a dozen little synergies my personality has. I've never been much of a concept crafter, but seeing my construct slowly come together since I unlock more important nodes was a rewarding experience.
Path of Exile's core battle won't ever be as satisfying as Diablo 3's. It's slower and lacks the exact same kinetic energy as critters ragdoll and the environment crumbles from your attacks. But what it lacks animation and action, it makes up for in spades with the strategic depth that comes from gradually molding a character from such a strong system. I really don't feel nearly as connected to some of my Diablo characters since I feel like I have spent so much time into sexually understanding the way my Witch functions. She feels handmade although I built her from a template. Along with her passive tree almost complete and a fantastic deal of her abilities set up, she burns through packs of creatures with tremendous ferocity. It is like booting up a new PC build for the very first time, hearing it whir into life and needing to shout "It's alive!"
After I adopted Path of Exile's sprawling complexity to buy poe currency, the dominos of my apprehension started to fall. I wished to learn more about the POE game because I knew that its complexity is actually a virtue. Another evening I spent an hour to the wiki figuring out where I could find the remainder of the skill gems I want to finish my build, and there is a couple dozen other long term goals I'm beginning to work towards. Like a fantastic MMO, I am excited about the travel rather than the destination. And that's another reason why Diablo 3's Necromancer, despite being a great deal of fun to play, never hooked me for longer than a few days. In a hour or two, I had electricity levelled him to 70, but I didn't feel any connection with the progress I'd made.