Visually, Rs gold is one of the most striking configurations in the game, a whole breath of fresh air that is different from the major desert...Visually, Rs gold is one of the most striking configurations in the game, a whole breath of fresh air that is different from the major desert configurations such as Al Kharid, Nardah, and Pollnivneach. www.rsgoldfast.comShow more
Rs gold had been marginally interested in this"new" area... after catching a headline hinting at it on the net thus I was drawn to the article over.
After reading it it seems to me that few tough core particulars are actually given other than it's visually stunning. Well whoop-dee-dooo! If that's the case, those conducting the show at Jagex have undoubtedly whiffed at yet another pitch for still another strike. We've seen visually striking or even stunning before... over a few years ago... but with content that's not really entertaining, WHAT'S THE POINT?!?
The article itself made me consider the past when Dungeoneering came out. Was it new? Yup. Was it exciting? Just a small bit. Was it cool? That all depended on who you were speaking to at any given moment but many folks weren't impressed with it whatsoever after a brief time when the reality of the art sunk in. And you've got to be freakin' kidding me! Level 120? Dungeoneering itself? It turned out to be nothing more than a pain in the buttocks way of getting a few new items and oh yes, it took a great deal of hours to do it!
What Runescape gold really amounted to once I looked at it, played it and saw what was involved... was that ability was nothing more than a"skill" put into place in order to give all the obsessive/compulsives some thing to do after they had completed everything else to perform under the RS sun. Can you say... level 120 anybody?!? The fear at the time was the amount 120 was likely to become the new standard for many abilities but for those people who were sane and exercised common sense logic, we saw nothing more than the empty shell with a great paint job.